What is the best rhythm of game startup? Like 3-6 month deliver a demo, 6-12 get initial first 1k users or something else.
What are the main target of tokenomics? Is there any rules or experience we can learn? 1.
We have few resources, no money to accelerate the project, how to balance the aims and the constraints? What is the main trade-off rules in early stage?
Could you share some ideas to get users at beginning for chain game? I am afraid of getting greedy players but nothing.
Could you share some real users helpful feedback for your games? I mean we design with some assumptions, ideas, confirm and accept or reject by players.
What is the best possible way of circulating PNTS to accommodate players, business.
If player get some coupon (published by business) while completing a challenge like killing monster, what could be the feasible way to redeem it at businesses spots during initial stages of the game.
Can we get information like what is the age range of players playing LOKA? Which age is mostly involved? Which of the countries are most active?
What are the legal and regulatory challenges and coping strategies in the P2E2B model? (I'm not sure if this issue has been resolved)
Asset based tokens
MICA
FIAT equivalent
which game features should be prioritized for development and which can be postponed given budget constraints (exploring how Chain Tour prioritizes features)
how to test and validate the core gameplay and mechanics of a game at an early stage (strategies on early prototype testing for Chainplay)
https://whitepaper.playersarena.foundation/loka
https://play.google.com/store/apps/details?id=com.nplusent.lok&hl=zh
https://www.gate.io/zh/learn/articles/web-3-game-tokenomics/793