Protocol Camp_Project Information #1.pdf
https://docs.google.com/document/d/1ScQe6TwIZFfRV4TuFfGzTKcV8J2wGhVbaCT-4SlZxrc/edit?usp=sharing
No. |
Workload |
Comment |
Solution and Resource |
1 |
Account |
Email account and Web2 UX |
|
No gas payment |
|
|
|
2 |
Transaction |
Sign with finger print? Sessionkey |
|
3 |
SBT and PNTs |
basic move, gas token? |
|
4 |
Interaction |
contract interaction |
|
5 |
Pool and swap |
Design and create multi-PNTs based on base-PNTs, get revenue from txs and swap |
|
Features expectation
- Web page and mobile application(location based and show, scan QR)
- Email can login in web page and mobile application.
- Load the hero with on-chain saving record.
- Auto saving record in 30 minutes with no feeling(Pay gas by PNTs auto)
- Gear shop and upgrade hero, all use PNTs.
- Training battle and monster battle with rewards.
- Real event, onsite redeem with your PNTs to buy food(every month, zu.coffee)
- Artifact is a Harberger tax weapon that you can buy and use, more power, more rewards, you should set the value and the tax.
- Multi-chain deployed: Aptos, OP and more.
Nov
- design and discuss
- Find question and solutions
- Begin to code based on the Hackathon : https://ethglobal.com/showcase/arcadia-uiw3u
- Set roles and task
- Jason, design and dev(move and contract part)
- Goodman, web page and mobile version dev
- YT, game and business design
- Mud, business refine and practice
- All guys join test and organize game operation
Dec